This week we were trying to pump out a proof of concept for a shot, so we decided to cleanup and color my animation.
Kaitlyn Joe helped with this. She choose a brush to use in photoshop, which I ended up not happy with, due to holes in the lines. It's shape was hard to control as well. We wanted a sort of rough look, but I think this was a little too rough. Kaitlyn and I split up the shot and each cleaned up half. Carmen Chow did a quick background and Olivia Asis composited it.
Friday, October 21, 2016
BFA Portfolio Week 7
Got into polishing this shot, and I'm still ironing out the motions on the shot. There's a bit where he's thinking about what to say where I added a little antic. I also started working on the lip sync.
BFA Thesis Week 6
Our thesis story changed a lot, so I redid the animation test with a different emotion on the character.
BFA Portfolio Week 6
I cut out a lot this week! I got some critiques that the dialogue was talking a lot and the character was moving a lot, instead of trying to talk. This was creating a bit of an overwhelming effect, so i got rid of the ketchup part. This was very rough and there are a lot of problems because of the deletions.
Saturday, October 1, 2016
BFA Portfolio Week 5
What a week! I was in Ottawa for the Ottawa International Film Festival over the weekend. It was amazing! I didn't have a lot to do on the thesis project this week so I spent all my animation time on this shot.
I was having a lot of trouble with constraints again. Most of it I think was due to the fact that I would have some objects constrained to 3 locators at different times. The timing was getting really squished too. The hot dog stand guy was just doing too much at once. The crit I got this week was to take out some of the antics on the part where he's talking a lot. I was able to rig a hot dog and make it wiggle. It got a good laugh out of the class, so I'm thinking of replacing the ketchup part with him just talking and waggling the hot dog around.
Here's the progress:
I was having a lot of trouble with constraints again. Most of it I think was due to the fact that I would have some objects constrained to 3 locators at different times. The timing was getting really squished too. The hot dog stand guy was just doing too much at once. The crit I got this week was to take out some of the antics on the part where he's talking a lot. I was able to rig a hot dog and make it wiggle. It got a good laugh out of the class, so I'm thinking of replacing the ketchup part with him just talking and waggling the hot dog around.
Here's the progress:
BFA Thesis Week 4
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